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________________________________________________________________________________

Musa Sayyed
Foster City, CA 94404
musa@musa3d.com
smmusa@hotmail.com
http://www.musa3d.com


   
 

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Professional Experience:

LucasArts Presidio, San Francisco:
2008-Present     Lead Environment Artist         StarWars (DLC) - The Force Unleashed                   

  • Managed & lead the Environment Art team for the DLC  (Downloadable Content Xbox360 & PS3).  Helped production to Layout the Project schedule. Followed & tracked the Environment Art schedule on weekly basis. Reallocated resources or made cuts in certain areas to stay on target.  Finished & polished the level Art based on the design layout.
  • Helped Environment artists with their annual & quarterly goal & reviews.
  • Worked with Production to outsource props. Created reference/Spec sheets for outsourced assets. Provided feedback on the outsourced objects & integrated all geo in the game.
  • Provided on-going feedback to tools engineers to make the Environment Art workflow faster & more fluid.   

2006-2008         Senior Environment Artist      StarWars - The Force Unleashed

  • Mentored & provided support to the Environment Artists whenever needed. This included demonstrating use of advanced next-generation internal & external tools (Zeno, Z-Brush & Maya).  Provided art direction to junior artists when necessary.
    Provided updates to the Environment Art team regarding the latest development in the internal productions tools. Provided Art TD’s, Engineers & QA  feed back to improve internal production tools. Primary focus was making the art pipeline more efficient & productive & also improving Lighting & Shading quality & workflow.
  • Built & polished the assigned worlds in a way that truly demonstrated the Quality of Next-Gen Production. This included Modeling, Lighting, Shader creation, Texturing & Optimization for Xbox360 & Ps3.  

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Activision:                   Foster City,CA

01/2006 to 04/2006        Lead Lighting Artist                XMen-3

  • Polished the game environments for final pass lighting. This included setting & tweaking full-screen effect like HDR, Fog & color adjustment.

                                   
06/2005 to 01/2006        Lead Environment Artist         XMen-4     

  • Worked with the Art Director to finalize the pre production demo for XMen-4.  Learned Unreal3 editor & Z-Brush & helped the junior artist to familiarize them with the new Editor & Z-Brush.
  • Created Next-Gen demo using the editor in 5 weeks. 

04/2005 to 06/2005        Interim Art Director:              XMen-4

  • Lead the concept team during the Pre Production phase of Xmen-4.
  • Worked with the Project Lead & concept team to define look for the PreVis for Xmen-4. Also provided direction for the early character concepts.

04/2004 to 04/2005        Lead Environment Artist         IronMan

  • Lead the Environment Art Team to generate assets & build Environments and worlds.
  • Worked with the engineers to refine the pipeline & improve visual quality.
  • Trained the new artist on production tools and engine/export pipeline.

12/2002 to 04/2004        Senior Environment Artist      XXX, IronMan

  • Created levels using 3dsmax & Photoshop.

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The Collective:            NewportBeach, CA
06/2002 to 12/2002        3d Environment Artist                        Career Criminal

  • Conceptualized, Modeled Lit & Textured 3d Environments for Xbox & PS2.

                                   
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SoftMirage Inc:           Los Angeles, CA

11/2001 to 06/2002        Senior 3d Artist                                  

  • Work involved Modeling, Texturing, Lighting & Animating Buildings & 3d environments.
  • Post Production included Composting 2d elements into 3d. 
  • Also organized weekly tutorials to teach other co-workers 3dsmax & After Effects.

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Academy of Art University:    San Francisco, CA

03/2001 to 06/2001        Teacher’s Assistant                           

  • Assisted two instructors for Maya 1 undergraduate classes. Assistance was required by the Animation instructors in the areas of Modeling & Texturing.

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National College of Arts.                    Lahore Pakistan
01/2000 to 04-2000        Multimedia Instructor                                   

  • Conducted a Multimedia Web Designing Workshops. (Flash 4.0, Dream Weaver 3.0, Photoshop 5.5 & Sound Forge) for the Art students.

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BeaconHouse Informatics,     Lahore Pakistan
04/2000 to 07/2000        Multimedia Instructor  
         

  • Conducted a number of short courses for 3dsmax Fundamentals. Work also involved presentations for the 3dsmax Seminars.

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Isbah Hassan & Associates.   Lahore Pakistan

03/1999- 03/2000          Architect                                             .

  • 1-year experience as an Architect. Work involved Designing, 3d Animations, Client Dealing, Office Management & Site Visits.

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Education:
08/2000- 06/2001          Studied at the Academy of Art College, San Francisco in the Graduate program for Computer Arts.
G.P.A 3.6
03/1994- 03/1999          National College of Arts, Lahore, Pakistan
B. Architecture 1999
Passed with Distinction

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Publications & Awards:
“Maya 4.0 Fundamentals”. Pg: 244-245
“Computer Graphica”. Cover Page
“Animago Awards 2002 “Best Architectural Visual”
Finalist in the “Academy of Art University Spring show”

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Skills:

Zeno: 2 ½ years (Lucas Arts Proprietary Software.)
UnrealEngine3: (NextGen Engine) (6 Months)
Maya (6 years)***
Experience in 3dsmax (3 Years) ***
Slayed (subtractive engine similar to UnReal Ed:
GTK Radiant – Quake III Engine:**

Other Software:

ZBrush ***
Photoshop ***
Deep Paint 3d**
After effects **
Adobe Premiere *
LightScape*.
Autocad 2000
Macromedia Director 8.0*
Commotion 3.11 
3ds4*
Dream Weaver 3.0*

Operating systems.
Windows XP, Win2K, IRIX, Unix , Windows NT, Dos, Mac, & Windows 98

Additional Information:
References will be furnished upon request.

 

 
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