_______________________________________________________________
Professional Experience:
LucasArts Presidio, San Francisco:
2008-Present Lead Environment Artist StarWars (DLC) - The Force Unleashed
- Managed & lead the Environment Art team for the DLC (Downloadable Content Xbox360 & PS3). Helped production to Layout the Project schedule. Followed & tracked the Environment Art schedule on weekly basis. Reallocated resources or made cuts in certain areas to stay on target. Finished & polished the level Art based on the design layout.
- Helped Environment artists with their annual & quarterly goal & reviews.
- Worked with Production to outsource props. Created reference/Spec sheets for outsourced assets. Provided feedback on the outsourced objects & integrated all geo in the game.
- Provided on-going feedback to tools engineers to make the Environment Art workflow faster & more fluid.
2006-2008 Senior Environment Artist StarWars - The Force Unleashed
- Mentored & provided support to the Environment Artists whenever needed. This included demonstrating use of advanced next-generation internal & external tools (Zeno, Z-Brush & Maya). Provided art direction to junior artists when necessary.
Provided updates to the Environment Art team regarding the latest development in the internal productions tools. Provided Art TD’s, Engineers & QA feed back to improve internal production tools. Primary focus was making the art pipeline more efficient & productive & also improving Lighting & Shading quality & workflow.
- Built & polished the assigned worlds in a way that truly demonstrated the Quality of Next-Gen Production. This included Modeling, Lighting, Shader creation, Texturing & Optimization for Xbox360 & Ps3.
_______________________________________________________________________________
Activision: Foster City,CA
01/2006 to 04/2006 Lead Lighting Artist XMen-3
- Polished the game environments for final pass lighting. This included setting & tweaking full-screen effect like HDR, Fog & color adjustment.
06/2005 to 01/2006 Lead Environment Artist XMen-4
- Worked with the Art Director to finalize the pre production demo for XMen-4. Learned Unreal3 editor & Z-Brush & helped the junior artist to familiarize them with the new Editor & Z-Brush.
- Created Next-Gen demo using the editor in 5 weeks.
04/2005 to 06/2005 Interim Art Director: XMen-4
- Lead the concept team during the Pre Production phase of Xmen-4.
- Worked with the Project Lead & concept team to define look for the PreVis for Xmen-4. Also provided direction for the early character concepts.
04/2004 to 04/2005 Lead Environment Artist IronMan
- Lead the Environment Art Team to generate assets & build Environments and worlds.
- Worked with the engineers to refine the pipeline & improve visual quality.
- Trained the new artist on production tools and engine/export pipeline.
12/2002 to 04/2004 Senior Environment Artist XXX, IronMan
- Created levels using 3dsmax & Photoshop.
_______________________________________________________________________________
The Collective: NewportBeach, CA
06/2002 to 12/2002 3d Environment Artist Career Criminal
- Conceptualized, Modeled Lit & Textured 3d Environments for Xbox & PS2.
_______________________________________________________________________________
SoftMirage Inc: Los Angeles, CA
11/2001 to 06/2002 Senior 3d Artist
- Work involved Modeling, Texturing, Lighting & Animating Buildings & 3d environments.
- Post Production included Composting 2d elements into 3d.
- Also organized weekly tutorials to teach other co-workers 3dsmax & After Effects.
_______________________________________________________________________________
Academy of Art University: San Francisco, CA
03/2001 to 06/2001 Teacher’s Assistant
- Assisted two instructors for Maya 1 undergraduate classes. Assistance was required by the Animation instructors in the areas of Modeling & Texturing.
_______________________________________________________________________________
National College of Arts. Lahore Pakistan
01/2000 to 04-2000 Multimedia Instructor
- Conducted a Multimedia Web Designing Workshops. (Flash 4.0, Dream Weaver 3.0, Photoshop 5.5 & Sound Forge) for the Art students.
_______________________________________________________________________________
BeaconHouse Informatics, Lahore Pakistan
04/2000 to 07/2000 Multimedia Instructor
- Conducted a number of short courses for 3dsmax Fundamentals. Work also involved presentations for the 3dsmax Seminars.
_______________________________________________________________________________
Isbah Hassan & Associates. Lahore Pakistan
03/1999- 03/2000 Architect .
- 1-year experience as an Architect. Work involved Designing, 3d Animations, Client Dealing, Office Management & Site Visits.
_______________________________________________________________________________
Education:
08/2000- 06/2001 Studied at the Academy of Art College, San Francisco in the Graduate program for Computer Arts.
G.P.A 3.6
03/1994- 03/1999 National College of Arts, Lahore, Pakistan
B. Architecture 1999
Passed with Distinction.
_______________________________________________________________________________
Publications & Awards:
“Maya 4.0 Fundamentals”. Pg: 244-245
“Computer Graphica”. Cover Page
“Animago Awards 2002 “Best Architectural Visual”
Finalist in the “Academy of Art University Spring show”
______________________________________________________________________________
Skills:
Zeno: 2 ½ years (Lucas Arts Proprietary Software.)
UnrealEngine3: (NextGen Engine) (6 Months)
Maya (6 years)***
Experience in 3dsmax (3 Years) ***
Slayed (subtractive engine similar to UnReal Ed:
GTK Radiant – Quake III Engine:**
Other Software:
ZBrush ***
Photoshop ***
Deep Paint 3d**
After effects **
Adobe Premiere *
LightScape*.
Autocad 2000
Macromedia Director 8.0*
Commotion 3.11
3ds4*
Dream Weaver 3.0*
Operating systems.
Windows XP, Win2K, IRIX, Unix , Windows NT, Dos, Mac, & Windows 98
Additional Information:
References will be furnished upon request.